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Devlog
That's it! (1.0.0)
April 02, 2025
by
mooflu
Always show level editor in main menu Add more levels Fix mouse cursor hotspot Improve destination selection Make black enemy fully black Double transit speed for black Add editor help tooltip Add abo...
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Crackle and Pop! (0.9.8)
February 08, 2025
by
mooflu
Upgrade to Godot 4.4beta3 should fix audio crackling and continually increasing CPU usage over time on web build Remove almost all special audio handling for web build Improve keyboard handling on web...
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Snap! (0.9.7)
February 06, 2025
by
mooflu
Changes: When multiple non-human players, let AI prefer to target other AIs before human in both defense and attack. Give human bonus ships at the start (+10%, +20%, +25%) on (easy, normal, hard). Run...
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Yoink! (0.9.6)
February 05, 2025
by
mooflu
1
Changes: Cleanup and fix rand bug in ai Add variable play speed (from 1/4..4x) Fix pause bugs With the ai bug fix the AI has gotten too strong (except for easy)...
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Whoomp, there it is... (0.9.5)
January 24, 2025
by
mooflu
A "swarmy" galactic conquest type of game. The result of learning Godot over the last few months. Still needs some balancing. I suspect not all levels are doable with some of the higher difficulty set...
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